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Rummy Rules

No of cards

13 cards are dealt to every player randomly without any prejudice

No of Players

A minimum of 2 players and a maximum of 6 players can participate in 13 card rummy.

Objective

The main objective of the game is to arrange all the 13 cards dealt into sets or sequences. In order to win, you must have at least 2 sequences out of which one must be a pure sequence (without including joker) and the remaining cards must be arranged in sets or sequences.

Set

A set is made by three or four cards of the same rank from different suits. (J, J, J of different suits)

Please note when you are using 2 decks or more you cannot use the same card twice in a set for instance. 6 ♠ 6 ♠ 6 ♥ cannot be considered as a valid set in such cases

Sequence or Run

Three or four consecutive cards from a same suit is called sequence (eg: 3♠,4♠ ,5♠ is a sequence)

Pure Sequence

One pure sequence is mandatory in the game of Rummy to declare victory. Three or 4 cards of the same suit without joker can be referred as Pure sequence. 3♠ 4♠ 5♠ is a pure sequence.

Caution

When you are using 2 decks or more you cannot use the same card twice in a set for instance. 6 ♠ 6 ♠ 6 ♥ cannot be considered as a valid set in such cases.

Wild card

A card generated randomly at the beginning of the rummy game that can take the place of any card in a run or a set is called Wild card. They are commonly referred as Jokers. As it is highly improbable to meld all the 13 cards dealt into pure sets and sequences, Wild cards comes in handy as they act as a substitute for the card missing in a set or a sequence.

Usage of the wild card

  • A wild card is randomly auto generated at the beginning of the game and it can be substituted for any card while making a set or sequence eg: Suppose if 7♠ turns to be the wild card, you can use of 7 from any suit while making a set or a sequence. 2♠ 3♠ 7♣ is a valid sequence since 7 is the joker. 7 can be used as a substitute even while making a set. Eg: 8♦8♦7♥ is a valid set.
  • One or more Wild cards can be used to complete a game
  • In case a printed joker is selected as a wild card, then ace card (A) of any suit can be used as a wild card.

Toss:

The toss will determine which player is going to make the first move. Every player in a table is given a system generated random open card. The player with the highest hand card is the winner and he gets to start the game. The ranking of suits is as follows

  • Spades are the 1st highest suit
  • Hearts are the 2d highest suit
  • Diamonds are the 3rd highest suit
  • Clubs are the 4th highest suit

Eg: If 6 players get A♣, A♠, A♦, A♥, 10♣, 10♠ respectively, then the one with A♠ is the winner of the toss and he gets to make the first move.

Game Play

  1. A random toss is made in the beginning, where a card is randomly dealt to all players and the player with the highest hand card is the winner and he gets to start the game
  2. 13 cards are dealt to each player
  3. First card is placed in the open deck to indicate that the game has started. Remaining cards are placed face-down in the closed deck slot.
  4. A wild joker is randomly selected from the closed deck. In case a printed joker is selected as a joker, then ace card of any suit can be used as a joker.
  5. Players can then arrange their card based on the suits using the sort button provided by us.
  6. Players during their turn can pick a card from either open or closed deck and should discard the hand card on the open desk.
  7. The player who arranges all the 13 cards in their hands in sets and sequences are declared as winners. Please note that the player need to have at least two sequences, one of which must be a pure sequence (without Jokers) and other cards arranged in sequences and/or sets
  8. After arranging the 13 cards in sets and sequences, the player should discard the final card on the finish slot to declare the game. If all the sets and sequences are valid as per the rules, the player wins with 0 points and the points of the losing players are calculated based on the value of cards remaining in their hands.

How to Pick a Card?

  • Use any of the following steps to pick a card from either Closed or Open Deck:
  • Click on the Closed Deck to pick a card from the Closed Deck
  • You can pick a card from the Open Deck with a single click on the Open Deck
  • You can also drag a card from the Open Deck to your hand cards
HOW TO PICK CARDS

How to Discard a Card?

  • Follow any of the below mentioned steps to discard one of your hand cards:
  • Click on the card, you wish to discard, and select the discard button
  • Drag the card, you wish to discard, and place it on the Open Deck
  • Click on the desired card and then click on the Open Deck to discard
HOW TO DISCARD CARDS

How to Finish

  • Click on the card, you wish to select as the Finish Card, and select the 'Finish' button
  • Drag the card, you wish to select as the Finish Card, and place it on the Finish Slot
  • Click on the desired Finish Card and then click on the Finish Slot to finish.
HOW TO FINISH

How to Declare

Group your cards in valid sequences and sets and click on Declare button and then click yes.

HOW TO DECLARE

Scoring Pattern

Scores of the losing players are calculated based on the cards remaining in their hands. Points for the cards are as follows

  • 10 points for A, K, Q, J, 10
  • Face value for the cards from 2 to 9 of all suits eg: 4 of any suit gives 4 points
  • Jokers (selected as well as printed) have 0 points
  • A player’s maximum score in Rummy is 80. Even if the player gets 85 points based on his hand score, his score would still remain 80. In case the player's hand score is 60, the player would get 60 points.

    If Hand Score < 80 then Points = Hand Score

    If Hand Score >=80 then Points = 80

    Calculating points for different scenarios are explained below.

    • Case 1: If the player does not have a pure sequence at the end of the game, then points of all the 13 cards are calculated. His Points would remain 80 in such cases.
    • Case 2: If the Player has only one pure sequence, then the points are calculated based on the hand score of remaining cards. (eg: If the player has pure sequence (K♣, Q♣, J♣) then his points are calculated based on the hand score of 10 remaining cards)
    • Case 3: If the player has 2 sequences and one set then the points of the cards that remain ungrouped are taken into consideration eg: If you have Seq 1 (K♣, Q♣, J♣) and Seq 2 (2♦,3♦,4♦, Joker), a set (6♥,6♦,6♣) then the points are calculated based on the hand score of remaining 3 cards. If he has 10, 8, 3 as the hand cards then his score would be 21 (10+8+3)
    • Case 4: If the player has No sets are sequences, then hand score of all the 13 cards are calculated. His Points would remain 80 in such cases and the player would get dropped.
  • If the losing player has not even had his first turn before the opponent has made a valid declaration, then the losing player gets 20 points.
  • If a player misses three consecutive moves (failing to pick & discard cards within allocated time for each move), the player would get dropped automatically. The dropped player will get 40 points.
  • If a player has met the game objective but doesn’t declare, the player would then be awarded a score of 2 points

Drop Option

  • Players have an option to drop the game at any point of time themselves.
  • To avail the Drop option, the player must not have picked a card from open/closed deck in that particular turn
  • If a player drops the game in the first turn, he/she get 20 points and the game continues till a winner emerges. If a player drops the game in any other turn, he/she gets 40 points.

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